config配置教程(包含死亡不掉,建筑无敌,僵尸、载具等配置) In 公会战报 @2026-01-22 03:14:09

以下为注释说明,请勿全部复制进配置文件,如配置错误,在每次服务器重启后将被重置,

config里面总共有3个相同配置内容的难度选项,往下拉都能看到,请务必在对应难度进行设置,设置后拉到底保存即可。

true代表开启 false代表关闭“Easy” “Normal” “Hard” 代表着你服务器游戏难度下对应的难度配置“Easy” “Normal” “Hard” 的注释解释都是相同的

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{

"Browser": {

"Icon": "", ///*服务器图标,可使用图床上传图片,将图片地址放置上去即可,推荐图床:https://tc.tyteam.cn/*/

"Thumbnail": "", ///*服务器小图标,可使用图床上传图片,将图片地址放置上去即可,推荐图床:https://tc.tyteam.cn/*/

"Desc_Hint": "颜色字体显示", ///*服务器详情页的顶部标语/*/

"Desc_Full": "颜色字体显示", ///*服务器详情页右下角比内容/*/

"Desc_Server_List": "", ///*服务器搜索列表下面的内容/*/

"Login_Token": "" ///*服务器登陆密钥/*/

},

"Server": {

"VAC_Secure": true, ///*VAC系统,true开启,false关闭/*/

"BattlEye_Secure": true, ///*战眼系统,true开启,false关闭/*/

"Max_Ping_Milliseconds": 750, ///*最大延迟750MS超过则踢出游戏/*/

"Timeout_Queue_Seconds": 15.0, ///*超时队列15s/*/

"Timeout_Game_Seconds": 30.0, ///*游戏内超时30秒自动退出/*/

"Max_Packets_Per_Second": 50.0, ///*最大连接包数/*/

"Enable_Kick_Input_Spam": false,

"Enable_Kick_Input_Timeout": false,

"Chat_Always_Use_Rich_Text": false, ///*聊天使用富文本/*/

"Validate_EconInfo_Hash": true,

"Validate_MasterBundle_Hashes": true

},

"UnityEvents": {

"Allow_Server_Messages": false, ///*允许服务器消息/*/

"Allow_Server_Commands": false, ///*允许服务器命令/*/

"Allow_Client_Messages": false, ///*允许客户端消息/*/

"Allow_Client_Commands": false ///*允许客户端命令/*/

},

"Easy": { 这个难度对应服务器难度中的Easy,如果在这个难度下改Config,则服务器在这个难度时自动使用该难度的Config

"Items": {

"Spawn_Chance": 0.3, ///*地图物资刷新/*/

"Despawn_Dropped_Time": 1800.0, ///*掉落刷新时间,单位秒/*/

"Despawn_Natural_Time": 1800.0, ///*掉落自然刷新时间,单位秒/*/

"Respawn_Time": 1800.0, ///*重新生成新的时间,单位秒/*/

"Quality_Full_Chance": 0.15, //*物品品质机率1.0为最大/*/

"Quality_Multiplier": 1.0, //*物品生成满品质的概率1.0为最大/*/

"Gun_Bullets_Full_Chance": 0.1, 直接得到满子弹枪的概率(百分数)

"Gun_Bullets_Multiplier": 0.7, 刷新的枪弹药倍数

"Magazine_Bullets_Full_Chance": 0.1, 刷新的弹匣满子弹概率

"Magazine_Bullets_Multiplier": 0.5, 刷新的枪弹药倍数

"Crate_Bullets_Full_Chance": 0.4, 刷新满弹盒的概率(百分数)

"Crate_Bullets_Multiplier": 1.0, 刷新的药盒弹药倍数

"Has_Durability": true 是否有耐久(关闭为物品无耐久)false为无耐久

},

"Vehicles": {

"Has_Battery_Chance": 0.25, 有电池的概率 1.0位最大

"Min_Battery_Charge": 0.1, 最小有电池概率 1.0位最大

"Max_Battery_Charge": 0.5, 最打有电池概率 1.0位最大

"Has_Tire_Chance": 0.5, 有轮胎概率 1.0位最大

"Respawn_Time": 3600.0, 载具刷新时间(设置为1载具爆炸后消失)

"Unlocked_After_Seconds_In_Safezone": 3600.0, 在车辆中解锁几秒钟后,可能会被刷新

"Armor_Multiplier": 1.0, 护甲倍数(越低越耐打0.0为无敌)

"Child_Explosion_Armor_Multiplier": 1.0,

"Gun_Lowcal_Damage_Multiplier": 1.0, 被枪攻击所造成的伤害,1.0正常 数值越低造成伤害越低

"Gun_Highcal_Damage_Multiplier": 1.2, 枪支伤害倍数

"Melee_Damage_Multiplier": 1.0, 近战伤害倍数

"Max_Instances_Tiny": 4,

"Max_Instances_Small": 8,

"Max_Instances_Medium": 16,

"Max_Instances_Large": 32,

"Max_Instances_Insane": 64

},

"Zombies": {

"Spawn_Chance": 0.5, 生成概率

"Loot_Chance": 0.7, 普通僵尸生成概率

"Crawler_Chance": 0.1, 爬行僵尸生成概率

"Sprinter_Chance": 0.1, 冲刺僵尸生成概率

"Flanker_Chance": 0.05, 隐身僵尸生成概率

"Burner_Chance": 0.05, 燃烧僵尸生成概率

"Acid_Chance": 0.05, 吐酸僵尸生成概率

"Boss_Electric_Chance": 0.0001, 电BOSS生成几率

"Boss_Wind_Chance": 0.0001, 风BOSS生成几率

"Boss_Fire_Chance": 0.0001, 火BOSS生成几率

"Spirit_Chance": 0.0,

"DL_Red_Volatile_Chance": 0.0,

"DL_Blue_Volatile_Chance": 0.0,

"Boss_Elver_Stomper_Chance": 0.0, BOOS践踏几率

"Respawn_Day_Time": 360.0, 白天生成时间

"Respawn_Night_Time": 30.0, 夜晚生成时间

"Respawn_Beacon_Time": 0.0, 尸潮刷新时间

"Quest_Boss_Respawn_Interval": 600.0, BOSS重生时间 秒

"Damage_Multiplier": 1.0, 伤害倍数(越低伤害越低)

"Armor_Multiplier": 1.0, 护甲倍数(越低越难打)

"Backstab_Multiplier": 1.5,

"NonHeadshot_Armor_Multiplier": 1.0, 僵尸非爆头倍数

"Beacon_Experience_Multiplier": 1.0,

"Full_Moon_Experience_Multiplier": 2.0, 满月僵尸倍数

"Min_Drops": 1, 普通僵尸掉落最小数量

"Max_Drops": 1, 普通僵尸掉落最大数量

"Min_Mega_Drops": 5, 最小巨型掉落数量

"Max_Mega_Drops": 5, 最大巨型掉落数量

"Min_Boss_Drops": 8, 最小BOSS掉落数量

"Max_Boss_Drops": 10, 最大BOSS掉落数量

"Slow_Movement": true, 能否慢速移动

"Can_Stun": true, 能否被击晕

"Only_Critical_Stuns": true, 致命眩晕

"Weapons_Use_Player_Damage": true, 武器使用对玩家的伤害

"Can_Target_Barricades": true, 可以瞄准路障

"Can_Target_Structures": true, 可以瞄准结构

"Can_Target_Vehicles": true, 可以瞄准车辆

"Beacon_Max_Rewards": 0, 尸潮最大奖励

"Beacon_Max_Participants": 0, 尸潮最大参与者

"Beacon_Rewards_Multiplier": 1.0 尸潮奖励倍数

},

"Animals": {

"Respawn_Time": 900.0, 重生时间(秒)

"Damage_Multiplier": 1.0, 伤害倍数

"Armor_Multiplier": 1.25, 护甲倍数(越低越耐打,不能低于0.001)

"Max_Instances_Tiny": 4, 最小实例数

"Max_Instances_Small": 8, 最小实例数

"Max_Instances_Medium": 16, 最大实例数中

"Max_Instances_Large": 32, 最大实例数

"Max_Instances_Insane": 64, 最大实例疯狂

"Weapons_Use_Player_Damage": true 武器 玩家 伤害

},

"Barricades": {

"Decay_Time": 604800, 玩家超过该时间未上线建筑自动清理,单位秒

"Armor_Lowtier_Multiplier": 1.0, 建筑无敌 0.0则无敌

"Armor_Hightier_Multiplier": 0.5, 建筑无敌 0.0则无敌

"Gun_Lowcal_Damage_Multiplier": 1.0,

"Gun_Highcal_Damage_Multiplier": 1.0,

"Melee_Damage_Multiplier": 1.0, 近战伤害乘数

"Allow_Item_Placement_On_Vehicle": true, 允许在车辆上放置物品

"Allow_Trap_Placement_On_Vehicle": true, 允许在车辆上放置陷阱

"Max_Item_Distance_From_Hull": 64.0,距载体的最大距离

"Max_Trap_Distance_From_Hull": 16.0 距载体的最大陷阱距离

},

"Structures": {

"Decay_Time": 604800, 玩家超过该时间未上线障碍物自动清理,单位秒

"Armor_Lowtier_Multiplier": 1.0, 建筑无敌 0.0则无敌

"Armor_Hightier_Multiplier": 0.5, 建筑无敌 0.0则无敌

"Gun_Lowcal_Damage_Multiplier": 1.0,

"Gun_Highcal_Damage_Multiplier": 1.0,

"Melee_Damage_Multiplier": 1.0 近战伤害乘数

},

"Players": {

"Health_Regen_Min_Food": 85, 生命恢复饥饿最低要求

"Health_Regen_Min_Water": 85, 生命恢复饥渴最低要求

"Health_Regen_Ticks": 60, 生命恢复时间

"Food_Use_Ticks": 350, 食物消化周期

"Food_Damage_Ticks": 15, 饥饿掉血周期

"Water_Use_Ticks": 320, 水消耗周期

"Water_Damage_Ticks": 20, 饥渴掉血周期

"Virus_Infect": 50, 健康最低值(低于会被感染)

"Virus_Use_Ticks": 125, 健康降低周期

"Virus_Damage_Ticks": 25, 被感染掉血周期

"Leg_Regen_Ticks": 750, 骨折恢复周期

"Bleed_Damage_Ticks": 7, 流血伤害周期

"Bleed_Regen_Ticks": 15, 流血恢复周期

"Armor_Multiplier": 1.0, 护甲倍数

"Experience_Multiplier": 1.0, 经验别墅

"Detect_Radius_Multiplier": 1.25, 检测半径倍数(发现敌人在地图上)

"Ray_Aggressor_Distance": 8.0, 子弹/伤害射线进攻者距离

"Lose_Skills_PvP": 0.5, PVP死亡丢失技能百分比(不掉:1.0)

"Lose_Skills_PvE": 0.5, PVE死亡丢失技能百分比(不掉:1.0)

"Lose_Items_PvP": 0.99, PVP死亡丢失物品百分比(不掉:0.0)

"Lose_Items_PvE": 1.0, PVE死亡丢失物品百分比(不掉:0.0)

"Lose_Clothes_PvP": true, PVP死亡丢失装备(不掉:false)

"Lose_Clothes_PvE": true, PVE死亡丢失装备(不掉:false)

"Lose_Weapons_PvP": true, PVP死亡丢失武器(不掉:false)

"Lose_Weapons_PvE": true, PVE死亡丢失武器(不掉:false)

"Can_Hurt_Legs": true, 是否高空掉落伤害

"Can_Break_Legs": true, 能否骨折

"Can_Fix_Legs": true, 能否恢复骨折

"Can_Start_Bleeding": true, 能否流血

"Can_Stop_Bleeding": true, 能否止血

"Spawn_With_Max_Skills": false, 是否最大技能

"Spawn_With_Stamina_Skills": false, 耐力是否最大技能

"Allow_Instakill_Headshots": true, 允许Instakill爆头

"Allow_Per_Character_Saves": true 允许保存每个字符

},

"Objects": {

"Binary_State_Reset_Multiplier": 1.0, 生成重置倍数

"Fuel_Reset_Multiplier": 1.0, 燃料重生倍数

"Water_Reset_Multiplier": 1.0, 水重生倍数

"Resource_Reset_Multiplier": 1.0, 资源重生倍数

"Resource_Drops_Multiplier": 1.0, 资源掉落倍数

"Rubble_Reset_Multiplier": 1.0, 碎岩重生倍数

"Allow_Holiday_Drops": true, 允许假期掉落

"Items_Obstruct_Tree_Respawns": true 是否会物品阻碍树木重生

},

"Events": {

"Rain_Frequency_Min": 3.0, 最小下雨频率(为0不下雨)

"Rain_Frequency_Max": 7.0, 最大下雨频率(为0不下雨)

"Rain_Duration_Min": 0.1, 下雨最小持续时间

"Rain_Duration_Max": 0.5, 下雨最大持续时间

"Snow_Frequency_Min": 1.3, 最小下雪频率

"Snow_Frequency_Max": 4.6, 最大下雪频率

"Snow_Duration_Min": 0.2, 下雪最小持续时间

"Snow_Duration_Max": 0.5, 下雪最小持续时间

"Airdrop_Frequency_Min": 0.5, 最小空投频率

"Airdrop_Frequency_Max": 5.0, 最大空投频率

"Airdrop_Speed": 100.0, 空投速度

"Airdrop_Force": 8.0, 空投力量

"Arena_Min_Players": 2, 大逃杀开始最少玩家

"Arena_Compactor_Damage": 10, 大逃杀范围圈伤害

"Arena_Clear_Timer": 5, 大逃杀清除计时器秒

"Arena_Finale_Timer": 10, 大逃杀最终倒计时秒

"Arena_Restart_Timer": 15, 大逃杀重启倒计时秒

"Arena_Compactor_Delay_Timer": 1, 大逃杀范围圈延时倒计时

"Arena_Compactor_Pause_Timer": 5, 大逃杀范围圈暂停计时

"Use_Airdrops": true, 使用空投

"Arena_Use_Compactor_Pause": true, 大逃杀范围圈暂停

"Arena_Compactor_Speed_Tiny": 0.5, 大逃杀范围圈收缩最小圈

"Arena_Compactor_Speed_Small": 1.5, 大逃杀范围圈收缩小圈

"Arena_Compactor_Speed_Medium": 3.0, 大逃杀范围圈收缩正常圈

"Arena_Compactor_Speed_Large": 4.5, 大逃杀范围圈收缩大圈

"Arena_Compactor_Speed_Insane": 6.0, 大逃杀范围圈收缩超大圈

"Arena_Compactor_Shrink_Factor": 0.5 大逃杀范围圈收缩数

},

"Gameplay": {

"Repair_Level_Max": 2, 最大维修等级

"Hitmarkers": true, 命中显示红色标记

"Crosshair": false, 十字线瞄准

"Ballistics": true, 是否有弹道

"Chart": true, 是否有地图

"Satellite": false, 卫星

"Compass": false, 方向指南针

"Group_Map": true, 组成员显示在地图上

"Group_HUD": true, 组成员HUD

"Group_Player_List": true, 显示组列表

"Allow_Static_Groups": true, 允许静态组

"Allow_Dynamic_Groups": true, 允许动态组

"Allow_Shoulder_Camera": true, 允许玩家视角

"Can_Suicide": true, 自杀

"Friendly_Fire": true, 友好之火

"Bypass_Buildable_Mobility": false, 绕过可构建的移动性

"Timer_Exit": 10, 退出游戏时间

"Timer_Respawn": 10, 重生时间

"Timer_Home": 30, 回家时间

"Timer_Leave_Group": 10, 离开组的时间

"Max_Group_Members": 0 最大组成员人数

}

},

"Normal": { 这个难度对应服务器难度中的Normal,如果在这个难度下改Config,则服务器在这个难度时自动使用该难度的Config

"Items": {

"Spawn_Chance": 0.3,

"Despawn_Dropped_Time": 1800.0,

"Despawn_Natural_Time": 1800.0,

"Respawn_Time": 1800.0,

"Quality_Full_Chance": 0.15,

"Quality_Multiplier": 1.0,

"Gun_Bullets_Full_Chance": 0.1,

"Gun_Bullets_Multiplier": 0.7,

"Magazine_Bullets_Full_Chance": 0.1,

"Magazine_Bullets_Multiplier": 0.5,

"Crate_Bullets_Full_Chance": 0.4,

"Crate_Bullets_Multiplier": 1.0,

"Has_Durability": true

},

"Vehicles": {

"Has_Battery_Chance": 0.25,

"Min_Battery_Charge": 0.1,

"Max_Battery_Charge": 0.5,

"Has_Tire_Chance": 0.5,

"Respawn_Time": 3600.0,

"Unlocked_After_Seconds_In_Safezone": 3600.0,

"Armor_Multiplier": 1.0,

"Child_Explosion_Armor_Multiplier": 1.0,

"Gun_Lowcal_Damage_Multiplier": 1.0,

"Gun_Highcal_Damage_Multiplier": 1.2,

"Melee_Damage_Multiplier": 1.0,

"Max_Instances_Tiny": 4,

"Max_Instances_Small": 8,

"Max_Instances_Medium": 16,

"Max_Instances_Large": 32,

"Max_Instances_Insane": 64

},

"Zombies": {

"Spawn_Chance": 0.5,

"Loot_Chance": 0.7,

"Crawler_Chance": 0.1,

"Sprinter_Chance": 0.1,

"Flanker_Chance": 0.05,

"Burner_Chance": 0.05,

"Acid_Chance": 0.05,

"Boss_Electric_Chance": 0.0001,

"Boss_Wind_Chance": 0.0001,

"Boss_Fire_Chance": 0.0001,

"Spirit_Chance": 0.0,

"DL_Red_Volatile_Chance": 0.0,

"DL_Blue_Volatile_Chance": 0.0,

"Boss_Elver_Stomper_Chance": 0.0,

"Respawn_Day_Time": 360.0,

"Respawn_Night_Time": 30.0,

"Respawn_Beacon_Time": 0.0,

"Quest_Boss_Respawn_Interval": 600.0,

"Damage_Multiplier": 0.75,

"Armor_Multiplier": 1.25,

"Backstab_Multiplier": 1.25,

"NonHeadshot_Armor_Multiplier": 1.0,

"Beacon_Experience_Multiplier": 1.0,

"Full_Moon_Experience_Multiplier": 2.0,

"Min_Drops": 1,

"Max_Drops": 1,

"Min_Mega_Drops": 5,

"Max_Mega_Drops": 5,

"Min_Boss_Drops": 8,

"Max_Boss_Drops": 10,

"Slow_Movement": true,

"Can_Stun": true,

"Only_Critical_Stuns": false,

"Weapons_Use_Player_Damage": false,

"Can_Target_Barricades": true,

"Can_Target_Structures": true,

"Can_Target_Vehicles": true,

"Beacon_Max_Rewards": 0,

"Beacon_Max_Participants": 0,

"Beacon_Rewards_Multiplier": 1.0

},

"Animals": {

"Respawn_Time": 900.0,

"Damage_Multiplier": 1.0,

"Armor_Multiplier": 1.25,

"Max_Instances_Tiny": 4,

"Max_Instances_Small": 8,

"Max_Instances_Medium": 16,

"Max_Instances_Large": 32,

"Max_Instances_Insane": 64,

"Weapons_Use_Player_Damage": true

},

"Barricades": {

"Decay_Time": 604800,

"Armor_Lowtier_Multiplier": 1.0,

"Armor_Hightier_Multiplier": 0.5,

"Gun_Lowcal_Damage_Multiplier": 1.0,

"Gun_Highcal_Damage_Multiplier": 1.0,

"Melee_Damage_Multiplier": 1.0,

"Allow_Item_Placement_On_Vehicle": true,

"Allow_Trap_Placement_On_Vehicle": true,

"Max_Item_Distance_From_Hull": 64.0,

"Max_Trap_Distance_From_Hull": 16.0

},

"Structures": {

"Decay_Time": 604800,

"Armor_Lowtier_Multiplier": 1.0,

"Armor_Hightier_Multiplier": 0.5,

"Gun_Lowcal_Damage_Multiplier": 1.0,

"Gun_Highcal_Damage_Multiplier": 1.0,

"Melee_Damage_Multiplier": 1.0

},

"Players": {

"Health_Regen_Min_Food": 85,

"Health_Regen_Min_Water": 85,

"Health_Regen_Ticks": 60,

"Food_Use_Ticks": 350,

"Food_Damage_Ticks": 15,

"Water_Use_Ticks": 320,

"Water_Damage_Ticks": 20,

"Virus_Infect": 50,

"Virus_Use_Ticks": 125,

"Virus_Damage_Ticks": 25,

"Leg_Regen_Ticks": 750,

"Bleed_Damage_Ticks": 7,

"Bleed_Regen_Ticks": 15,

"Armor_Multiplier": 1.0,

"Experience_Multiplier": 1.0,

"Detect_Radius_Multiplier": 1.25,

"Ray_Aggressor_Distance": 8.0,

"Lose_Skills_PvP": 0.5,

"Lose_Skills_PvE": 0.5,

"Lose_Items_PvP": 0.99,

"Lose_Items_PvE": 1.0,

"Lose_Clothes_PvP": true,

"Lose_Clothes_PvE": true,

"Lose_Weapons_PvP": true,

"Lose_Weapons_PvE": true,

"Can_Hurt_Legs": true,

"Can_Break_Legs": true,

"Can_Fix_Legs": true,

"Can_Start_Bleeding": true,

"Can_Stop_Bleeding": true,

"Spawn_With_Max_Skills": false,

"Spawn_With_Stamina_Skills": false,

"Allow_Instakill_Headshots": true,

"Allow_Per_Character_Saves": true

},

"Objects": {

"Binary_State_Reset_Multiplier": 1.0,

"Fuel_Reset_Multiplier": 1.0,

"Water_Reset_Multiplier": 1.0,

"Resource_Reset_Multiplier": 1.0,

"Resource_Drops_Multiplier": 1.0,

"Rubble_Reset_Multiplier": 1.0,

"Allow_Holiday_Drops": true,

"Items_Obstruct_Tree_Respawns": true

},

"Events": {

"Rain_Frequency_Min": 3.0,

"Rain_Frequency_Max": 7.0,

"Rain_Duration_Min": 0.1,

"Rain_Duration_Max": 0.5,

"Snow_Frequency_Min": 1.3,

"Snow_Frequency_Max": 4.6,

"Snow_Duration_Min": 0.2,

"Snow_Duration_Max": 0.5,

"Airdrop_Frequency_Min": 0.5,

"Airdrop_Frequency_Max": 5.0,

"Airdrop_Speed": 100.0,

"Airdrop_Force": 8.0,

"Arena_Min_Players": 2,

"Arena_Compactor_Damage": 10,

"Arena_Clear_Timer": 5,

"Arena_Finale_Timer": 10,

"Arena_Restart_Timer": 15,

"Arena_Compactor_Delay_Timer": 1,

"Arena_Compactor_Pause_Timer": 5,

"Use_Airdrops": true,

"Arena_Use_Compactor_Pause": true,

"Arena_Compactor_Speed_Tiny": 0.5,

"Arena_Compactor_Speed_Small": 1.5,

"Arena_Compactor_Speed_Medium": 3.0,

"Arena_Compactor_Speed_Large": 4.5,

"Arena_Compactor_Speed_Insane": 6.0,

"Arena_Compactor_Shrink_Factor": 0.5

},

"Gameplay": {

"Repair_Level_Max": 2,

"Hitmarkers": true,

"Crosshair": false,

"Ballistics": true,

"Chart": true,

"Satellite": false,

"Compass": false,

"Group_Map": true,

"Group_HUD": true,

"Group_Player_List": true,

"Allow_Static_Groups": true,

"Allow_Dynamic_Groups": true,

"Allow_Shoulder_Camera": true,

"Can_Suicide": true,

"Friendly_Fire": true,

"Bypass_Buildable_Mobility": false,

"Timer_Exit": 10,

"Timer_Respawn": 10,

"Timer_Home": 30,

"Timer_Leave_Group": 10,

"Max_Group_Members": 0

}

},

"Hard": { 这个难度对应服务器难度中的Hard,如果在这个难度下改Config,则服务器在这个难度时自动使用该难度的Config

"Items": {

"Spawn_Chance": 0.3,

"Despawn_Dropped_Time": 1800.0,

"Despawn_Natural_Time": 1800.0,

"Respawn_Time": 1800.0,

"Quality_Full_Chance": 0.15,

"Quality_Multiplier": 1.0,

"Gun_Bullets_Full_Chance": 0.1,

"Gun_Bullets_Multiplier": 0.7,

"Magazine_Bullets_Full_Chance": 0.1,

"Magazine_Bullets_Multiplier": 0.5,

"Crate_Bullets_Full_Chance": 0.4,

"Crate_Bullets_Multiplier": 1.0,

"Has_Durability": true

},

"Vehicles": {

"Has_Battery_Chance": 0.25,

"Min_Battery_Charge": 0.1,

"Max_Battery_Charge": 0.5,

"Has_Tire_Chance": 0.5,

"Respawn_Time": 3600.0,

"Unlocked_After_Seconds_In_Safezone": 3600.0,

"Armor_Multiplier": 1.0,

"Child_Explosion_Armor_Multiplier": 1.0,

"Gun_Lowcal_Damage_Multiplier": 1.0,

"Gun_Highcal_Damage_Multiplier": 1.2,

"Melee_Damage_Multiplier": 1.0,

"Max_Instances_Tiny": 4,

"Max_Instances_Small": 8,

"Max_Instances_Medium": 16,

"Max_Instances_Large": 32,

"Max_Instances_Insane": 64

},

"Zombies": {

"Spawn_Chance": 0.5,

"Loot_Chance": 0.7,

"Crawler_Chance": 0.1,

"Sprinter_Chance": 0.1,

"Flanker_Chance": 0.05,

"Burner_Chance": 0.05,

"Acid_Chance": 0.05,

"Boss_Electric_Chance": 0.0001,

"Boss_Wind_Chance": 0.0001,

"Boss_Fire_Chance": 0.0001,

"Spirit_Chance": 0.0,

"DL_Red_Volatile_Chance": 0.0,

"DL_Blue_Volatile_Chance": 0.0,

"Boss_Elver_Stomper_Chance": 0.0,

"Respawn_Day_Time": 360.0,

"Respawn_Night_Time": 30.0,

"Respawn_Beacon_Time": 0.0,

"Quest_Boss_Respawn_Interval": 600.0,

"Damage_Multiplier": 1.5,

"Armor_Multiplier": 0.1,

"Backstab_Multiplier": 1.5,

"NonHeadshot_Armor_Multiplier": 2.0,

"Beacon_Experience_Multiplier": 1.0,

"Full_Moon_Experience_Multiplier": 2.0,

"Min_Drops": 1,

"Max_Drops": 1,

"Min_Mega_Drops": 5,

"Max_Mega_Drops": 5,

"Min_Boss_Drops": 8,

"Max_Boss_Drops": 10,

"Slow_Movement": true,

"Can_Stun": true,

"Only_Critical_Stuns": true,

"Weapons_Use_Player_Damage": true,

"Can_Target_Barricades": true,

"Can_Target_Structures": true,

"Can_Target_Vehicles": true,

"Beacon_Max_Rewards": 0,

"Beacon_Max_Participants": 0,

"Beacon_Rewards_Multiplier": 1.0

},

"Animals": {

"Respawn_Time": 900.0,

"Damage_Multiplier": 1.0,

"Armor_Multiplier": 1.25,

"Max_Instances_Tiny": 4,

"Max_Instances_Small": 8,

"Max_Instances_Medium": 16,

"Max_Instances_Large": 32,

"Max_Instances_Insane": 64,

"Weapons_Use_Player_Damage": true

},

"Barricades": {

"Decay_Time": 604800,

"Armor_Lowtier_Multiplier": 1.0,

"Armor_Hightier_Multiplier": 0.5,

"Gun_Lowcal_Damage_Multiplier": 1.0,

"Gun_Highcal_Damage_Multiplier": 1.0,

"Melee_Damage_Multiplier": 1.0,

"Allow_Item_Placement_On_Vehicle": true,

"Allow_Trap_Placement_On_Vehicle": true,

"Max_Item_Distance_From_Hull": 64.0,

"Max_Trap_Distance_From_Hull": 16.0

},

"Structures": {

"Decay_Time": 604800,

"Armor_Lowtier_Multiplier": 1.0,

"Armor_Hightier_Multiplier": 0.5,

"Gun_Lowcal_Damage_Multiplier": 1.0,

"Gun_Highcal_Damage_Multiplier": 1.0,

"Melee_Damage_Multiplier": 1.0

},

"Players": {

"Health_Regen_Min_Food": 85,

"Health_Regen_Min_Water": 85,

"Health_Regen_Ticks": 60,

"Food_Use_Ticks": 350,

"Food_Damage_Ticks": 15,

"Water_Use_Ticks": 320,

"Water_Damage_Ticks": 20,

"Virus_Infect": 50,

"Virus_Use_Ticks": 125,

"Virus_Damage_Ticks": 25,

"Leg_Regen_Ticks": 750,

"Bleed_Damage_Ticks": 7,

"Bleed_Regen_Ticks": 15,

"Armor_Multiplier": 1.0,

"Experience_Multiplier": 1.0,

"Detect_Radius_Multiplier": 1.25,

"Ray_Aggressor_Distance": 8.0,

"Lose_Skills_PvP": 0.5,

"Lose_Skills_PvE": 0.5,

"Lose_Items_PvP": 0.99,

"Lose_Items_PvE": 1.0,

"Lose_Clothes_PvP": true,

"Lose_Clothes_PvE": true,

"Lose_Weapons_PvP": true,

"Lose_Weapons_PvE": true,

"Can_Hurt_Legs": true,

"Can_Break_Legs": true,

"Can_Fix_Legs": true,

"Can_Start_Bleeding": true,

"Can_Stop_Bleeding": true,

"Spawn_With_Max_Skills": false,

"Spawn_With_Stamina_Skills": false,

"Allow_Instakill_Headshots": true,

"Allow_Per_Character_Saves": true

},

"Objects": {

"Binary_State_Reset_Multiplier": 1.0,

"Fuel_Reset_Multiplier": 1.0,

"Water_Reset_Multiplier": 1.0,

"Resource_Reset_Multiplier": 1.0,

"Resource_Drops_Multiplier": 1.0,

"Rubble_Reset_Multiplier": 1.0,

"Allow_Holiday_Drops": true,

"Items_Obstruct_Tree_Respawns": true

},

"Events": {

"Rain_Frequency_Min": 3.0,

"Rain_Frequency_Max": 7.0,

"Rain_Duration_Min": 0.1,

"Rain_Duration_Max": 0.5,

"Snow_Frequency_Min": 1.3,

"Snow_Frequency_Max": 4.6,

"Snow_Duration_Min": 0.2,

"Snow_Duration_Max": 0.5,

"Airdrop_Frequency_Min": 0.5,

"Airdrop_Frequency_Max": 5.0,

"Airdrop_Speed": 100.0,

"Airdrop_Force": 8.0,

"Arena_Min_Players": 2,

"Arena_Compactor_Damage": 10,

"Arena_Clear_Timer": 5,

"Arena_Finale_Timer": 10,

"Arena_Restart_Timer": 15,

"Arena_Compactor_Delay_Timer": 1,

"Arena_Compactor_Pause_Timer": 5,

"Use_Airdrops": true,

"Arena_Use_Compactor_Pause": true,

"Arena_Compactor_Speed_Tiny": 0.5,

"Arena_Compactor_Speed_Small": 1.5,

"Arena_Compactor_Speed_Medium": 3.0,

"Arena_Compactor_Speed_Large": 4.5,

"Arena_Compactor_Speed_Insane": 6.0,

"Arena_Compactor_Shrink_Factor": 0.5

},

"Gameplay": {

"Repair_Level_Max": 2,

"Hitmarkers": true,

"Crosshair": false,

"Ballistics": true,

"Chart": true,

"Satellite": false,

"Compass": false,

"Group_Map": true,

"Group_HUD": true,

"Group_Player_List": true,

"Allow_Static_Groups": true,

"Allow_Dynamic_Groups": true,

"Allow_Shoulder_Camera": true,

"Can_Suicide": true,

"Friendly_Fire": true,

"Bypass_Buildable_Mobility": false,

"Timer_Exit": 10,

"Timer_Respawn": 10,

"Timer_Home": 30,

"Timer_Leave_Group": 10,

"Max_Group_Members": 0

}

}

}

如有不正确的注释,可在帖子下面中回复矫正

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